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SV Techs

Aimming at software development
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    using System.Text;
    class MessageBox
    {
        ///
        /// 显示消息提示对话框
        ///
        /// 当前页面指针,一般为this
        /// 提示信息
        public static void Show(System.Web.UI.Page page, string msg)
        {
            page.ClientScript.RegisterStartupScript(page.GetType(), "message", "<script type="text/javascript"><!--mce:0--></script>");
        }
        ///
        /// 控件点击 消息确认提示框
        ///
        /// 当前页面指针,一般为this
        /// 提示信息
        public static void ShowConfirm(System.Web.UI.WebControls.WebControl Control, string msg)
        {
            Control.Attributes.Add("onclick", "return confirm('" + msg + "');");
        }
        ///
        /// 显示消息提示对话框,并进行页面跳转
        ///
        /// 当前页面指针,一般为this
        /// 提示信息
        /// 跳转的目标URL
        public static void ShowAndRedirect(System.Web.UI.Page page, string msg, string url)
        {
            StringBuilder Builder = new StringBuilder();
            Builder.Append("<script type="text/javascript"><!--mce:1--></script>");
            page.RegisterStartupScript("message", Builder.ToString());
        }
        ///
        /// 输出自定义脚本信息
        ///
        /// 当前页面指针,一般为this
        /// 输出脚本
        public static void ResponseScript(System.Web.UI.Page page, string script)
        {
            page.RegisterStartupScript("message", "<script type="text/javascript"><!--mce:2--></script>");
        }
    }

原文如下…不过中国的网络情况还是算了…

Hi (—–),

Congratulations! You have been selected from the wait-list for membership activation and immediate access to the OnLive Game Service.

Click on the one-time-use URL below to begin the OnLive Founding Members Program registration process. Upon completing registration, you will receive 12 months of free access* to the OnLive Game Service on your PC or Mac via a wired broadband connection with the option to continue your membership for a second year at $4.95/month on a month-to-month basis. Note that a valid US credit card will be required to confirm you are at least 18 years of age, and will be used for any purchases within OnLive.

Click here to begin your registration

If the above link doesn’t work, please copy and paste the following into your browser:

https://play.onlive.com/go/signup/—————–

Minimum Recommended Requirements:

PC: Windows® 7 or Vista (32 or 64-bit) or XP (32-bit)
Mac®: Mac OS X 10.6 or later
Processor: Dual-core CPU
Screen Resolution: 1280×720 (currently, all OnLive games are HDTV resolution)
Internet Connection: Wired (not wireless) 5Mbps connection located inside the contiguous United States
Gamepads: Wired Xbox 360®-compatible gamepads

Please visit the OnLive Support Page at http://www.onlive.com/support for questions about getting started, your account, gameplay, technical specifications, policies, and general troubleshooting.

On behalf of the OnLive Team, welcome! This is just the beginning, and we hope you will join us as we continue to grow and improve the OnLive Game Service over time.

Cheers,
Matt Jensen
Community Manager

* No purchase necessary. Subject to availability and eligibility. You must respond to this invitation within 7 days of receiving it and visit OnLive’s website and successfully register and activate your Account. (If you do not respond within this time period and successfully register and activate your Account, this email invitation will expire, and you will lose your opportunity to participate in this offer.) The OnLive Game Service (the “Service”) Fee will be waived for the first 12 months from the date you activate your OnLive Account under the terms of this offer. During these 12 months, your access to the Service will include free demos and community features, such as member Profiles, Friending, Chat, Spectating and Brag ClipTM videos, but will not include any games, content or other services that are offered for purchase, and which must be purchased separately. To be eligible for this offer, you must be 18 years of age or older and located within the contiguous United States, provide a valid VISA, MasterCard or Discover card (your credit card will not be charged to take advantage of the free offer) and pass a computer and Internet connection performance test. Other conditions and restrictions apply—see Founding Members Offer Terms and Conditions. OnLive cannot guarantee that you will receive our emails, or that your computer, Internet connection or location will enable you to connect, or to continue to connect, to the Service. Offer only valid within the contiguous United States and is not transferable. Game purchases are only available on the PC and Mac ,and some games may not be available on both PC and Mac. Details of game availability for the MicroConsoleTM TV Adapter will be announced at a later date.
If 21gh—-163.com should not be subscribed or if you need to change your subscription information for OnLive, Inc., please use this preferences page.

OnLive, Inc. 181 Lytton Avenue, Palo Alto, CA 94301, 1-888-ONLIVE-5

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    #include <wininet.h>
    #pragma comment(lib,"wininet.lib")
 
    char a[256] = "http://svcore.com/111.txt";
    HINTERNET hNet = ::InternetOpen("3322", 
                                    PRE_CONFIG_INTERNET_ACCESS,
                                    NULL,
                                    INTERNET_INVALID_PORT_NUMBER,
                                    0
                                   ) ;
    HINTERNET hUrlFile = ::InternetOpenUrl(hNet, 
                                           (char *)a, 
                                           NULL, 
                                           0, 
                                           INTERNET_FLAG_RELOAD, 
                                           0) ;
    char buffer[1024] ;
    ZeroMemory(buffer,1024);
    DWORD dwBytesRead = 0;
    BOOL bRead = ::InternetReadFile(hUrlFile,
                                    buffer,
                                    sizeof(buffer),
                                    &dwBytesRead);
    ::InternetCloseHandle(hUrlFile) ;
    ::InternetCloseHandle(hNet) ;
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typedef DWORD(__stdcall *CPP) (DWORD param1, PWCHAR param2, DWORD param3);
void Disable_WFP() 
{
 HINSTANCE hmod=LoadLibrary("sfc_os.dll");
 CPP SetSfcFileException;
 
 // the function is stored at the fifth ordinal in sfc_os.dll 
 SetSfcFileException= (CPP)GetProcAddress(hmod,(LPCSTR)5); 
 
 SetSfcFileException(0, L"c:\\windows\\system32\\notepad.exe",-1);
 
 //Now we can modify the system file in a complete stealth.
}
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using System;
using System.Collections.Generic;
using System.Text;
using System.Data.OleDb;
using System.Data;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
//By SFL Violator
namespace PicViewerFX
{
    static class ASQL
    {
        private static OleDbConnection objConnection;
        public static void InitSQL()
        {
            string strConnection = "Provider=Microsoft.Jet.OleDb.4.0;";
            strConnection += @"Data Source = SelDB.mdb ";
            try
            {
                objConnection = new OleDbConnection(strConnection);
                objConnection.Open();
            }
            catch (System.Exception ex)
            {
                MessageBox.Show("未找到数据库文件");
                Application.Exit();
            }
        }
        public static OleDbConnection GetConn()
        {
            return objConnection;
        }
        public static DataSet QueryDataSet(string SQLcmd, string Tablename)
        {
            OleDbCommand com = new OleDbCommand(SQLcmd, objConnection);
            DataSet ds = new DataSet();
            OleDbDataAdapter sda = new OleDbDataAdapter(com);
            sda.Fill(ds, Tablename);
            return ds;
        }
        public static OleDbDataReader QueryReader(string SQLcmd)
        {
            OleDbCommand sqlcmd = new OleDbCommand(SQLcmd, objConnection);
            OleDbDataReader reader = sqlcmd.ExecuteReader();
            return reader;
        }
        public static void QueryNoReturn(string SQLcmd)
        {
            OleDbCommand com = new OleDbCommand(SQLcmd, objConnection);
            com.ExecuteReader();
        }
    }
}
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/*
 * To change this template, choose Tools | Templates
 * and open the template in the editor.
 */
package xtel;
/**
 *
 * @author SFL Violator
 */
import java.sql.Connection;
import java.sql.DriverManager;
import java.sql.ResultSet;
import java.sql.Statement;
import java.util.Properties;
import javax.swing.JOptionPane;
/**
 *
 * @author SFL Violator
 */
public class SQL {
    private static Connection SQLConnection=null;
    private static Statement SQLStatement=null;
   public static void InitSQL() throws ClassNotFoundException
   {
       Properties prop = new Properties();
       prop.put("charSet", "gb2312");
       prop.put("user", "");
       prop.put("password", "");
       String   dbUr1= "jdbc:odbc:Driver={MicroSoft Access Driver (*.mdb)};DBQ=SelDB.mdb";
       Class.forName( "sun.jdbc.odbc.JdbcOdbcDriver");
       String   user= " ";
       String   password= " ";
       try {
           SQLConnection=DriverManager.getConnection(dbUr1,prop);
           SQLStatement=SQLConnection.createStatement();
       } catch (Exception e) {
           JOptionPane.showMessageDialog(null, "连接数据库失败");
       }
   }
   public static ResultSet QueryRS(String SQLcmd)
   {
       try {
           if (SQLConnection==null) {
           InitSQL();
           }
              ResultSet rs1=SQLStatement.executeQuery(SQLcmd);
              return rs1;
       } catch (Exception e) {
           JOptionPane.showMessageDialog(null, e.getMessage());
       }
       return null;
   }
   public static void QueryNR(String SQLcmd)
   {
       try {
         if (SQLConnection==null) {
         InitSQL();
         }
         SQLStatement.executeUpdate(SQLcmd);
       } catch (Exception e) {
          JOptionPane.showMessageDialog(null, e.getMessage());
       }
   }
}

放个对比图出来而已,避免版权问题,软件不放出

首先说明,本评测由个人自主完成,图片为实测截图,请勿盗用

学校的网络情况只能用烂来形容,这段时间试了很多网络加速器,下面简单说下体会

首先说明:加速器只是辅助网速靠近带宽的最大值/降低延迟(PING),

请不要误解加速器的含义

1.网际速递

就本人测试情况来看,网际速递对于游戏加速效果较为强大

从X5测试中,大大降低了断线频率,稳定了网络情况

Dota等平台游戏中也有效降低了延迟

下载方面,该加速器对下载做了较大限制,速度基本在40-70左右,同时长期下载会被自动断线

综合评价:      游戏-A    下载-C

相关信息:     当前版本-V3.4 试用期限-3天(不定时断线),月费-20,季卡-50

*值得一提的是,与之相对类似的还有火星加速器,部分游戏中降低延迟的效果强于该加速器

2.傲盾网络加速器

该加速器一大特点是其免费性,实际使用效果来说,游戏方面十分一般,在很多情况下会起到反作用

而在下载方面则异常突出,不限制速度,速度经常可以达到数百kb/s

评价:  游戏-C,下载-A

相关信息:   当前版本-V4.35 使用期限-无限制

3.迅游网络加速器

该加速器可以说相当出名,收到的评价也大多为正面评价

但在学校的网络情况下,可以说加速效果相当有限,在网络情况较差时,对延迟降低的效果很少,甚至部分时候出现反作用

其他方面,该加速器支持语音加速,不具备下载加速功能

评价:  游戏-B-,下载-N/A

相关信息:   当前版本-V1.5.41.X 使用期限-10天,月费-20,季卡-50

4.Bridgewan

(未作截图)

该加速器对于游戏还是有比较好的,对于延迟的降低有着较好的效果

下载方面,该加速器对于带宽作了较大限制,就之前的试用情况来看,约为50kb/s左右,这意味着与网络视频无缘

评价:  游戏-A,下载-B-

相关信息:   当前版本-V3.1.2 ,月费-15,季卡-40

SP.513VPN

此VPN较出名的应当说是其国际版,不过应当说用此软件的人很多并不将其用来”加速”,而是把其当作”代理”之用,

说到这里有过相关经验的朋友应该明白我的意思了,不再多说

评价:  N/A

相关信息:   当前版本-V3.0 使用期限-1天,月费-30,季卡-80

以上情况均为实际测试所得,可能与本人所处网络情况有较大关联,难免有偏颇之处

如有意见欢迎给出,但不欢迎枪手出现

上个测试图,结果真整齐….

所有硬件未超频,设置默认

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#ifdef _X86_
extern "C" { int _afxForceUSRDLL; }
#else
extern "C" { int __afxForceUSRDLL; }
#endif